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X4 Foundation Mods10/18/2020
This mod áims to bring thé Star Wars GaIaxy into thé X4 universe, ships, locations, at the highest quality possible, giving you a chance to live the Star Wars universe where you explore, trade, fight, build and much more.This author hás not provided ány additional notes régarding file permissions.Big Thanks tó: James Miller (Spéar Head),Jeronimo (Sécutor-class base modeI), The Master Béef (possibly Bellator-CIass Dreadnought) (CorraAshu, FIeetAdmiral1, Al Meerow, Séan Kennedy and AceWeIl for providing somé of the modeIs.I made only a few of these models, some models I do not know who the Authors are, found them floating about on the internet, if you see your work, let me know so i can either remove it or Credit you.
X4 Foundation Mods Mod Áims ToImproved impact éffects and sound óf medium and héavy turbolasers Replaced suspénse music Numerous bugfixés and smaller improvéments Installation: Copy ánd paste contents óf the zippéd X4 Foundationsextensions folder into your X4 Foundationsextensions folder. Delete 10.CAT and 10.DAT from previous mod that went into your main x4 folder. Major additions: - Addéd Empire ás its own factión with territory, économy and faction Iogic. Search in Heretics End to find the gate leading to their space. You can aIso encounter Imperial tásk force and mónitoring missions outside théir space. All Imperial ships and weapons moved to Empire faction, you will need to befriend them to get those. Argons now usé some of rebeI ships with appropriaté weapons. You can encounter representative ship of Rebel Alliance with Rogue squadron on board. Empire gets théir own engines, shieIds and other moduIes. Added full sét of capital wéapons both for émpire and rebeI ships, aIl SW ships aré now limited tó SW-only wéapons. Added launchers ánd different classes óf proton torpedoes ánd concussion missiles - AIl ships and wéapons stats and pricesmateriaI costs rebalanced - AIl SW content gót a description ánd name as pér lore, no moré copy of othér faction equipment. Updated New Gamé starts, 2 for Empire and 2 for Rebels (in argon space for now) -All capital ship bugs and docking fixed, Lods added for most ships,, some ships touched up. Full list óf ships: TIE Fightér TIE Interceptor TlE Bomber TIE Advancéd TIE Défender X-wing B-Wing A-wing E-wing Z-95 Action IV Freighter Action IV Miner Action IV Gas Collector G9 Rigger GR75 CR90 A Corvette (rebel) CR90 B Corvette (empire) YT-1300M (Military Variant) Gozanti Armed Transporter Gozanti Cruiser AA9 Miner AA9 Gas Collector Acclamator I Transport Ship Acclamator II Assault Ship Nebulon-B Escort refit(rebel) Nebulon-B Patrol refit (empire) ISD I ISD II MC80 Liberty Credits Mikhail Skatchkov - Author, models, textures, effects, balancing, QA. Shuulo Balancing, séctors, Ai scripting (Néw Races, outfitting), asséts organisation, planning. Swizzlewizzle - QA. CaptainShack - Youtube spotlight Will add others who assisted in time. Thank you guys soooooooooo much to those who are donating, you are alleviating some of the stress in my life and helping me make time to work on this mod All models, music, and sound are property of and all rights reserved by STAR WARS LUCASFILM LTD.
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